pete* HODBOD

Curriculum Vitae

UX Designer | Game Designer

About Me

I am a UX Designer specializing in Mobile Devices and the Web
With 17 years experience as a Game Designer
for some of the world's biggest Console, PC and Mobile developers.

Download My CV

I'M A GAME DESIGNER

WITH A PASSION FOR UX

AND I LIVE IN TIDAHOLM

What have I designed?

What are my skills?

Where to find me?

What I Do?

MOBILE APP DESIGN

WEB DESIGN

DESIGN DOCUMENTATION

Wireframes and prototypes for mobile applications, with an iterative process that gives fast turn-arounds and plenty of opportunities for client feedback.

Designs from wireframes to finished site with a focus on Responsive Designs that looks good on every device from mobile to desktop.

In-depth, detail-orientated, designs for complete projects with a focus on simplicity and the experience of the end user.

COPYWRITING

TUNING AND TESTING

SALES DOCUMENTATION

In-product text in English that is clear, concise, and readable on even the smallest screen sizes without scrolling.

Feature implementation, tuning, and testing to create an enjoyable user experience.

Pitches and Sales documentation to help promote your next project.

Experience

INTERACTION DESIGNER

HiQ | March 2017 - September 2017

Taking a mobile app design from start to finish, my role first involved researching and running design workshops with clients to identify the users of the product and working with them to define the app’s features.

Once defined, I used an iterative process to first map out the screens and interactions with flowcharts, before creating wireframes to handover to an artist to create production art, and building prototypes to demonstrate and refine functionality.

UX DESIGNER (PRAKTIK)

The Farm AB | Aug 2016 - Feb 2017

During my 6 month Praktik I positioned myself between the developers and clients to improve their productivity and the quality of apps they were creating.

This included testing apps already in development and providing design solutions when needed, improving documentation delivered by clients, and making artwork easier to implement with style guides, prototypes, and using Zeplin to ensure developers could recreate designs accurately.

SENIOR GAMEPLAY DESIGNER

Ghost Games (An EA Company) | May 2012 - May 2014

Designer as part of a team on Need for Speed Rivals, documenting ideas using Confluence before implementing them using EA’s Frostbite editor.

Responsibilities included designing the game’s vehicle weapons, the multiplayer flow connecting to EA’s Origin Servers, working with the Audio Director to create the VO script, and copywriting all-game text during beta.

LEAD DESIGNER

Simbin Development Team AB | 2008 - 2012

Working closely with the Creative Director to create the Game Design, updating it whenever changes were made, and solving every day problems with the development team.

Collaborated with a concept artist to design the game’s front end interface, then oversaw it’s implementation by the team.

SENIOR DESIGNER

In-Fusio | 2004 - 2007

Working with internal and external teams around the world to design Java mobile games based upon original and licensed Intellectual Properties.

At In-fusio I focused on capturing the most important elements of each IP, while ensuring games were innovative and fun despite the constraints of mobile phones at the time.

GAME DESIGNER / PRODUCER

Atomic Planet Entertainment | 2000 - 2004

Designer and Producer of conversion of games between different console platforms, managing the team on a day-to-day basis and making design changes when required.

I also designed two innovative turn-based combat games on WAP handsets when mobile gaming was in its infancy.

GAME DESIGNER

Acclaim Studios Teesside | 1998 - 2000

Gameplay implementer in the PC Version of ShadowMan, before supervising the cutdown of level geometry and subsequent gameplay rebalancing for the console versions.

GAME DESIGNER

Psygnosis | 1997 - 1998

Designed and implemented gameplay using in-house developed scripting tools.

Education

SVENSKA SOM ANDRASPRÅK

Tidaholm KompetensCentrum | Oct 2015 - Dec 2015

Grundkurs

SVENSKA FÖR INVANDRARE

Studium, Gothenburg | Aug 2014 - May 2015

Nivå C + D

BA HONS FILM & TELEVISION STUDIES

University of Derby | 1992 - 1995

Degree level 2:2

Games I’ve worked on

During my career I have designed for 4 generations of game consoles,
and created games on the earliest mobile devices.

Apps I’ve designed

While at HiQ I designed Mobile Apps for managing bluetooth-connected batteries,
and tracking the milage of drivers with company cars.

Tools I like to use

Skills & Knowledge

LANGUAGE SKILLS

KNOWLEDGE

English
Native

Svenska
Advanced

Francais
Experienced

Mobile App Design
Wireframing
Prototyping
Responsive Web Design
Game Design Documentation
Gameplay Implementation
Feature Testing and Tuning
Copywriting
Photography and Photo Editing
Music Production
Video Editing

HOBBIES & INTERESTS

Where to find me

Tidaholm is a small city in central Sweden located between Skövde and Jönköping.

Get in Touch